在Linux下进行C++网络编程,主要使用的是套接字(socket)API。以下是一些基本步骤和示例代码,用于创建一个简单的TCP服务器和客户端。
#include <iostream>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
int sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
std::cerr << "Error opening socket" << std::endl;
return -1;
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(8080);
inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr);
if (bind(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) {
std::cerr << "Error binding socket" << std::endl;
close(sockfd);
return -1;
}
if (listen(sockfd, 5) < 0) {
std::cerr << "Error listening on socket" << std::endl;
close(sockfd);
return -1;
}
struct sockaddr_in client_addr;
socklen_t client_len = sizeof(client_addr);
int new_sockfd = accept(sockfd, (struct sockaddr*)&client_addr, &client_len);
if (new_sockfd < 0) {
std::cerr << "Error accepting connection" << std::endl;
close(sockfd);
return -1;
}
const char* message = "Hello, client!";
send(new_sockfd, message, strlen(message), 0);
char buffer[1024];
int bytes_received = recv(new_sockfd, buffer, sizeof(buffer), 0);
if (bytes_received < 0) {
std::cerr << "Error receiving data" << std::endl;
} else {
buffer[bytes_received] = '\0';
std::cout << "Received message: " << buffer << std::endl;
}
close(new_sockfd);
close(sockfd);
客户端代码与服务器代码类似,但需要连接到服务器的地址和端口。
int sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
std::cerr << "Error opening socket" << std::endl;
return -1;
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(8080);
inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr);
if (connect(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) {
std::cerr << "Error connecting to server" << std::endl;
close(sockfd);
return -1;
}
const char* message = "Hello, server!";
send(sockfd, message, strlen(message), 0);
char buffer[1024];
int bytes_received = recv(sockfd, buffer, sizeof(buffer), 0);
if (bytes_received < 0) {
std::cerr << "Error receiving data" << std::endl;
} else {
buffer[bytes_received] = '\0';
std::cout << "Received message: " << buffer << std::endl;
}
close(sockfd);
通过这些基本步骤,你可以在Linux下使用C++进行网络编程。根据具体需求,可以进一步扩展和优化代码。
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